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Playdead’s Inside opens on a young boy tumbling over a hill with nowhere to go but onward. There’s something so desolate about this one that makes it stick out – you start with no direction and no other characters on screen. The way the protagonist emerges into a forest, alone, with no guide. The color palette is subdued. There is no music. The protagonist is alone in some woods and the only direction to go is right. There is no compulsion to go on, there’s no arrow. To be quite honest, it just feels right. It’s a primal thing born in the history of video games to continue going in that direction. Read More