Top 10 Impressive Cards from Moonlight Savior

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Hello everyone! This week I am doing something a little different than the usual brew.  Moonlight Savior has been out now for about 2 weeks and I wanted to talk a bit about the top 10 cards I have been most impressed with in testing.  Not all of the cards on this list are cards I feel are potential for being top tier competitive.  This is a list of cards that have impressed me in some way in testing, either being way more powerful than I expected or being much more payable and providing more value that I originally expected. Without further ado, here are the top 10 cards that have impressed me in the first 2 weeks of the set’s release. Read More

Team Twisted Fate’s Debut

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Hello Everyone! I’m here today to talk about my experience at AGP Richmond.  In the weeks leading up to the event, our team had been testing several decks to find what would be the best choice to bring to Richmond. We had 3 decks we felt were strong contenders for the event: Black/Blue/Red aggro (this color combination will be called Grixis moving forward), green Val 2.0, and Alice’s World.  After seeing the results of the AGP in Italy, we first began testing the Grixis list and we were impressed with how powerful the deck was. While testing Val 2.0, we were very impressed with how the deck accelerated its mana quickly but felt the deck lacked something and we believed it was not as good as the Grixis or World decks. After the results from AGP Dallas, most of the team agreed that Alice’s World was the best deck to play at Richmond and began working to tune the deck for the event. One teammate suggested that we try running Gretel in the World list with Green stones instead of using Ruler’s Memorial.  We agreed that this sounded like a promising idea and put the first draft of the deck together.  As we began playing the first games with it, we were impressed with how fast the deck was at developing its stone base and how good Gretel was in the deck.  We spent the final few days before the event trying out different pieces of tech and everyone decided to play 3-4 different cards that we each felt would help the deck. This is the list I registered at the event. Read More

Back to Wonderland

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Hello Everyone! This weekend was ARG states and I had been searching for a powerful and fun deck to play at the event.  For the past month now, my team has been working to develop a powerful Vlad list but unfortunately it has some issues that have not yet been worked out.  I decided to play something different at states and began looking for deck ideas.  The Friday night before the event, I finally had a revelation about what I wanted to play and began brewing up a list.  I spent the next day texting my teammates and tweaked the main and sideboard a bit until I was satisfied on the final list.

On Sunday, I was anxious and excited to play and to get a decent idea of some solid contending decks that would be in the new meta.  This time around, the Pennsylvania tournament was on the west end of the state, so my team decided to attend the New Jersey tournament as it was a 40 minute drive instead of 4 hour drive.   The turnout was pretty solid having a final count of 29 people registering for the event.  It was a decent size event and gave me 5 rounds to try my deck out and see how it played.  Here is the list I registered for the event:

Alice 01

Ruler: Alice in Wonderland/Alice, the Drifter in the World

4 Perceval, the Seeker of Holy Grail
4 Cheshire Cat, the Grinning Remnant
3 Guinevere, the Jealous Queen
4 Rukh Egg
4 Lancelot, the Knight of Mad Demon
3 Hera, Goddess of Jealousy
1 Little Dread, the Fake Red Moon
1 Arthur Pendragon, King of the Round Table
1 Blazer, the Eater of Dimensions
1 Sussanowo, the Ten-Fist Sword
4 Laevateinn, the Demon Sword
2 Excalibur, the God’s Sword
2 Deathscythe, the Life Reaper
1 Horn of Sacred Beasts
2 Rapid Groth
2 Ame-no-Habakiri
1 Flames of Outer World
4 Ruler’s Memoria
4 Magic Stone of Heat Ray
1 Magic Stone of Hearth’s Core
1 Little Red, the Pure Stone

1 Sylvia Gill Palarilias
1 Melgis, the Flame King
2 Dream of Juliet
1 Susanowo, the Ten-Fist Sword
1 Flame of Outer World
3 Robe of Fire Rat
2 Realm of the Pure Spirits
3 Barrier of Shadows
1 Deathscthe, the Life Reaper


The Deck

Alice in Wonderland

After seeing the list, I know what you are thinking, I am crazy for playing the original Alice and yes I am a little bit.  I have always liked her as she does so much when she flips and provides an amazing amount of utility.  With Ruler’s Memoria being a fairly easy stone to build around, it was not difficult to play many of the best cards in the game in one deck and be able to Judgement Alice for any color I wanted.



To run ruler’s Memoria and ensure a consistent untap on turn one, the deck needs to run 8-10 regalia.  I chose to run 9 and I think this was a good number for the deck.  Percival makes finding more regalia easily and also works very well with Lancelot which is one of the best resonators in the game.

Rukh Egg

Another one of the most powerful resonators in the game.  This card allows you to tutor for any red resonators in your deck.  This finds Lancelot easily and I also included a small package of other utility resonators I played that could be searched up if needed.

Cheshire Cat

I took 4 of the best 1 drops in the game and put them all in the same deck.  Cheshire helps improve consistency of the deck and chump blocks almost everything in the format.


She provides more draw power for the deck and works very well with Rukh egg and Cheshire Cat.


He’s one of the best resonators in the game.  Left unchecked, he can very easily win the game and provides a very fast clock any point in the game.  His ability to pump himself and kill opponent’s resonators makes him even more of a threat and powerhouse.


I anticipated a lot of Reflect/Refrain and Change the Worlds so I felt this card was very good and slowing down those decks and giving us more draw power.  It also destroys Deathscythe which was very helpful as it was brought in against us several times.

Little Dread

I always liked little dread a felt she provides some useful utility.  I tried her as a one of and was sadly underwhelmed with how she performed.   She costs too much and she does not impact the board enough to truly be worth a slot in the deck.

Arthur Pendragon

This card was in theory a blowout against aggro.  Especially with Perceval, you can use this card to wipe your opponent’s field and then swing back with the giant resonator.  I only got to play the card once but I won the game when I did.


This was a 1 of against control.  It gives you a large threat that continuously returns and drains your opponent of their removal spells.  The card was nice but I feel was a bit expensive to be played in the deck.


This card punished Gwiber very hard.  It is a large powerful beater that can put a great deal of pressure on the opponent.  With so many people playing Gwiber this card was very helpful.

The Regalia

To run Ruler’s Memoria and ensure I had a regalia turn 1 I felt 9 was a good number to play.  Laevateinn gave Alice swiftness which was very useful on allowing her to be aggressive when she flips.  It also provides a way to banish our Rukh Eggs and Cheshire Cats for value. Excalibur was another source of Imperishable and gave Alice another pump when necessary.  The target attack was also very useful in enabling Alice to kill several resonators.  Deathscythe slowed aggressive rulers, like Bahamut, down and also provided another pump for Alice.  Horn gave the deck a way to go into the long game without decking and also provided a pump for Alice.

Rapid Growth

This card combos very well with Lancelot and gives the deck another way to make the resonators larger.  It also provides a card to discard to Guinevere that still provides value


This card with Lancelot is an incredibly fast clock and can be very difficult for an opponent to recover from in left unchecked for a few turns.  It also can turn any of our other resonators into larger more powerful threats.  It also makes chump blocking very unfavorable which helps get more damage through.


This was somewhat a filler random card that ended up being very useful.  I killed annoying blockers like Adambrali and caught the opponent off-guard.  I’m not sure if it’s worth playing moving forward but it was useful in several games.

The Magic Stones

Ruler’s Memoria allows the deck to flip Alice for any color as well as play card in any color without stumbling with the mana base.  Little Red provides another way to pump Lancelot or any other resonator of the chosen color.  Heat Ray and Hearth’s Core gave the deck access to the colors it wanted early without dealing damage to ourselves.

The Sideboard


This was for against Alice World.  I provided a large aggressive ruler that could apply a decent clock and was able to dodge the chump blockers on the ground.  I found her to be too slow honestly and I liked just keeping Alice in to destroy any Robes that I saw.


A similar idea to Sylvia as a more aggressive ruler. I never sided onto him and will most likely cut him moving forward

Dream of Juliet

This card was extremely useful and I sided it in most matchups.  I was able to destroy any problematic addiction like Barrier of Shadows or Robe of Fire Rat.  It also protected my Resonators from removal and at worst it was able to filter for another card.


This was for any deck that played Gwiber.  Having multiple chance to punish Gwiber players is very good and I sided him in most matches


Another piece of removal for annoying blockers like Adambrali that are difficult for our resonators to get passed.


For other aggressive decks.  I did not play against any other red aggressive decks but this card was played against me and was very good.  It is just as good against any other aggressive deck.


Helps protect against slower removal like Hastur or Susanowo.  It also protects resonators that aren’t attacking from removal spells.


Mainly for the Val 2.0 matchup to slow them down significantly.  Could also be very good against Reflect as a way to slow down orbs and its Judgement.

I ran a 3rd side for aggressive ruler matchups like Val 2.0  it slows them down and keep them from gaining imperishable which is useful


Tournament Report:

Game 1: Sylvia Control Win 2-0

The deck was very cool and was playing Green Black Red (I’m going to call this color combination Jund moving forward).  The deck has a good amount of removal but, my deck was too fast for it and beat it game 1.  Game 2 I resolved an early Realm of Pure Spirits and opponent had a difficult time slowing me down.  The game ended with me playing Arthur Pendragon and on my opponent’s recover phase tapping Arthur and sacrificing a Perceval to it to prevent all damage to it.  It wiped his field and I was able to swing in for the win on my turn.

Game 2: Jund Vlad Win 2-0

I was happy to see a Vlad player.  She is one of my favorite rulers and was excited to see his list.  Game 1 my opening hand was Laevateinn, 3 Lancelots, and a Cheshire cat.  My opponent was able to discard 2 of the Lancelot but I drew a Rukh Egg turn 3 and there were too many Lancelots for him to stop. Game 2 he resolved an early Robe of Fire Rat which slowed me down.   I was able to play 2 Heras and was able to apply pressure with them.  I Judgemented Alice shortly after that for green and destroyed the Robe and was able to overrun him afterward.

Game 3: Reflect Pumpkin Witch Combo Loss 1-2

I honestly was not expecting pumpkin witch at all.  The deck played just like Alice world so I expected that but what very surprised when he played pumpkin which and the chained Adambrali until I died.  Game 2 I sided into Sylvia and after a tense game with lots of hate from his side I was able to swing for 30 and kill him in one shot.  Game 3 he had 2 Robes of Fire Rat by turn 3 and there wasn’t much I could do before he combed out and killed me.

Game 4: Reflect Pumpkin Witch Combo Loss 1-2

Game 1 I didn’t not mulligan enough and flipped a Ruler’s Memoria turn 1 with no regalia and he played 3 Change the Worlds and then Law of Silenced me 2 turns in a row.  He then proceeded to combo off and kill me with pumpkin witch. Game 2 I had an aggressive start with Lancelot and, when he played a robe of Fire Rat, I Judgemented Alice and destroyed it.  Game 3 I did not get a Ruler’s Memoria until turn 4 and a Robe of Fire Rat kept my lance in check until he could combo off.

Game 5 Reflect World Loss 1-2

At this point, both of my other teammates that came to the event were 2-2.  I was unfortunately was paired against one of them this round and I knew one of us was not going to have a chance to top 8.  Game 1 he combed out quickly after turn 2 playing a Gwiber.  Game 2 I rushed with Lancelot and overran him before he could go off.  Game 3 was very tense and I had lethal on board.  He top decked an Alice World and won.

I place 16th out of 29 people which I was ecstatic about, especially with the deck I was playing.  I was genuinely surprised to see pumpkin witch and did not expect to see that at the event.  I was honestly floored with how useful Alice was all day.  With Laevateinn, she could kill Gwibers for 1 mana, she was able to remove any problematic addition on the field and can gain life to help race an opponent.  I did not expect her to perform as well as she did and was very happy that she did perform well.

Moving forward I do have some flaws with the deck.  Cthugha was a card I was hesitant to play but after playing the deck, I really want to play this card.  It provides an explosive aggressive start especially with Rukh Egg.  I originally wanted to fit Adambrali onto the deck but had trouble finding a place and was concerned he did not have swiftness.  After seeing pumpkin witch I think I can shift the deck around to fit him in the deck as well.  Rapid Growth did not do much and I found myself siding it out most games as well as Little Dread and Blazer.  These cards did not do enough and I will definitely be cutting them moving forward.

After the event I spent some time looking at other results and have some ideas for improving the deck.  I was so impressed with the deck and seriously feel it could do well.  The real issue I have is combo decks are tough to play against.  In any card game, combo decks are a tough and stressful deck to play against as they have the potential to win at any time.  I have played Magic for many years and have loved the modern format.  There are several combo decks (or there were before the banning) in the format and the most prevalent one was called splinter twin.  For those that are unfamiliar with magic, modern or the Splinter Twin deck, the deck played a control/tempo deck the tried slowing the opponent down and applied some pressure with a few creatures (resonators) until they either killed their opponent or they combed out which was creating an infinite amount of creatures with haste (swiftness).  The deck was powerful and I played it for many years myself until I began playing this game.  The combo decks in this game feel like they play a very similar way which is great and really fun.  It makes it stressful for an opponent who is not playing a combo deck as the real option to beat it is to run them over before they have the chance to combo off.

I feel this was the main reason I had a tough time beating my 3 combo opponents.  My deck was decently aggressive but not aggressive enough to really ensure a kill before they have enough time to win.  I am happy that I did play against these decks enough and I was able to see the issues with my deck.  I now have a much better idea of what the meta is going to look like before the new set releases.  I am definitely going to continue looking into this deck as it truly did perform above and beyond my expectations and I feel a simple tweak into a more aggressive deck will help it be able to beat the combo decks in the meta.  I hope you enjoyed reading about my experiences and I really suggest trying the deck out yourself.  I was blown away by it and had a ton of fun playing the deck (it also turned so many heads during the event.  Nobody expected Alice at all!)  It impressed people enough that I was asked to do a deck profile for a YouTuber that was at the event.  Check out his channel, Deep Wood FOW, as well as my deck profile below.  Thank you all for reading and check out our podcast, On the Chase, on Friday where me, Lane, and Gerds talk about our experience at states!


Crimson Girl Blast

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Hello everyone! I’m here this week with another brew. I was requested a few weeks ago to brew a Crimson Girl list and I was excited to do so.  I have always likes Crimson Girl and felt she had a lot of potential.  I really wanted to use the new Pricia in the deck because her with Crimson girl J-activated means 4x boost which is crazy.  I initially wanted to abuse banzai attack with small resonators for an explosive kill. Here was my first Crimson girl draft:

Crimson Girl in the Sky/Little Red, the True Fairy Tale

Crimson Girl

4 Familiar of Holy Wind
4 Elvish Priest
3 Ziz, the Bird that Envelops the Sky
3 Fruit of Yggdrasil
4 Lancelot, the Knight of Mad Demon
3 Pricia, Beast Queen in Hiding
1 Snow White, Valkyrie of passion
3 Magic Matchstick
4 Thunder
3 Refarth, the Castle in Heaven
4 Ame-No-Habakiri
2 Beastly Attack
2 Banzai Attack


4 Magic Stone of Moon Shade
4 Magic Stone of Blasting Waves
1 Little Red, the Pure Stone
1 Feethsing, the Holy Wind Stone


As I tested the deck there were several problems I ran into.  The first issue was the mana base.  The deck was evenly split between green and red.  The cards were also very greedy each requiring 2 red or green will to cast, which made it very difficult to cast cards on curve.  The second issue was the deck was fairly slow and had very little interaction.  The deck had a lot of trouble dealing with larger resonators and was very weak to removal.  I next tried running a mostly red deck with green for crimson girl and Pricia, but the deck still struggled as it had almost no interaction and was easily stopped.

After testing these different iterations, I decided to try a different take on the deck.  By playing Pricia and Ziz the deck was already going in a slower direction, so I decided to build the deck slower with a greater amount of interaction.  One card I have always wanted to brew with is Elizabeth.  She has a great amount of combo potential and the combination of her and crimson girl is really exciting.  I decided to put a small vampire package into the deck to support Elizabeth and the interaction in the deck.  Here is the next list I tried:

Crimson Girl in the Sky/Little Red, the True Fairy Tale

4 Elvish Priest
4 Ratatoskr, the Spirit Beast of Yggdrasil
3 Ziz, the Bird that Envelops the Sky
3 Lora, the Blood Seeker
3 Elizabeth, Shadow Princess of Blood
3 Fiethsing, the magus of Holy Wind
3 Pricia, Beast Queen in Hiding
2 Carmilla, the Queen of Vampires
4 Scorn of Dark Alice
3 Stoning to Death
3 Refarth, the castle in Heaven
2 Spiral of Despair
3 The Beast Queen’s Counter Attack


2 Magic Stone of Darkness
1 Magic Stone of Wind
1 Magic Stone of Moon Shade
4 Magic Stone of Black Silence
1 Little Red, the Pure Stone
1 Feethsing, the Holy Wind Stone


The Resonators

Elvish Priest

These provide mana acceleration to play our resonators faster.  These allow us to play our three cost resonators on turn two, which helps the deck win faster.


This card was used mainly to protect Pricia from removal like Carmilla or Susano.  It also enabled our green resonators to be cast on our opponent’s turn which also helps them dodge removal.


Probably the best of all the resonators that have the evolve mechanic.  Turning into an 800/800 flyer is very good and he gets larger when Crimson Girl is J-activated


This was the main reason the deck was built.  She evolves our Ziz when she enters the field which is very good and she naturally givers herself a double power boos whenever she is pumped.  She goes into overdrive when Crimson Girl flips getting a 4x boost with any pump spell.


These gave us some protection against aggressive resonators.  Preventing damage from a resonator for a turn is helpful in buying time until we can assemble a large enough force to overwhelm our opponent.  She also provides mana acceleration allowing us to cast multiple spells in one turn.

Lora, Elizabeth, Carmilla

This was a small vampire package I put in the deck and it really over preformed.  Elizabeth was actually a much better win condition than Pricia and was able to quickly become giant one we J-Activated.  Carmilla gave the deck removal and a decent sized body to keep us alive against more aggressive decks.  Lora provided a way to find whatever vampire we need at the time.

Scorn, Spiral

The discard package of the deck, most decks I build with darkness in it have a discard package in them.  This is because discard is so powerful in this game.  It allows us to get rid of problem cards before they are problems and greatly limits the options our opponent has to play with.


This card is always great.  At instant speed it allows you to kill any resonator.  This card is great and I would have liked to play another copy in the deck


This allows us to J-Activate for free and gives a small boost to our team.  In a pinch, this gives any of our resonators an extra boost.

Beast Queen’s Counter Attack

This card surprised me in how powerful useful it was in this deck.  I acted as removal some of the time and was the main way Elizabeth killing chains were started.  I liked having this card in the deck and it has shown that it deserves a place in the deck.


This new iteration of the deck was a ton of fun to play and was surprisingly explosive.   I had several games where I killed my opponent in one turn using Elizabeth.  The interaction between Elizabeth and Little Red was amazing and extremely powerful. Being able to recover her and attack again with an added pump every time an opponent’s resonator dies is powerful ability. Compounding with the extra pump that Crimson Girl provides give the deck the capability to one turn kill opponents out of nowhere.

The biggest issue I had with the deck was it was a little slow. Unfortunately in this meta, the deck is just a little too slow to really be viable at a larger tournament but could be a fun option to play at your local store.  Moving forward I would probably cut some of the green and focus more on the vampires and disruption with the deck. I hope you enjoyed reading and keep your eye out for my next article here on Of Dice and Pens.


What I Would Have Played at AGP Richmond

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Hello everyone! This past weekend was definitely a crazy one.  APG Richmond was scheduled and I was excited to play.  Unfortunately, winter storm Jonas had other plans and hit the East Coast hard.  The event was ultimately rescheduled a few days before the weekend.  When I heard the announcement, I was disappointed that I was not able to play but also relieved since I was concerned about traveling to Virginia with the storm about to hit.  Ultimately I feel this was a good call as Richmond received about a foot of snow and here in Pennsylvania we got almost 2 feet of snow.  Though I was not able to play this past weekend, I wanted to share the deck I was going to play at the event.

In preparation for the event, my team decided that we wanted to develop a non-reflect deck that was able to contend in the meta (this was before the errata was announced).  We deemed that Vlad was the most likely choice for a deck that could defeat the many incarnations of Reflect that were around.  Playing black and red gave us access to the best and cheapest removal. However, I also wanted to play Hera in order to destroy Change the World and provide card advantage.  We built the first drafts of a Blue, Black, Red (I will be calling this color combination Grixis moving forward) Vlad.  In our early tests the deck matched up fairly well against several variants of Reflect.  Grixis was a great color choice and we were impressed with how it was preforming.  There was one significant issue we ran into which was the deck lost to Split Heaven and Earth.  We then decided we needed to change the colors around or accept losing to split.  We ultimately decided to simply add green for Keen sense in the board to give us some protection from Split.  We also decided to play 12 stones to give us a small advantage against other Vlad lists.  Here is the last draft of the list I was going to play at Richmond:



Vlad Tepes

4 Cheshire Cat, the Grinning Remnant
4 Hera, Goddess of Jealousy
2 Dark Faria, Shadow Princess of Ebony
2 Zero, the Magus of Null
2 Susanowo, the Ten-Fist Sword
4 Scorn of Dark Alice
4 Thunder
2 Rapid decay
3 Spiral of Despair
4 Stoning to Death
4 Flame of the Outer World
3 Foresee
1 Awakening at the End
1 Marybell, the Steel Doll


4 Magic Stone of Dark Depth
4 Magic stone of Scorched Bales
4 Magic Stone of Black Silence



1 Ebony Prophet/Abdul Alhazred, the Harbinger of Despair
3 Barrier of Shadow
2 Dark Pulse
2 Mephistopheles, the Abyssal Tyrant
2 Marybell, the Steel Doll
3 Keen Sense
2 Unseen Pressure


The Resonators

Cheshire Cat
This card is great.  For only one will, it draws you cards which helps improve the consistency of the deck, and it chump blocks very well, which buys time against aggressive decks.


At Richmond, I expected to see a lot of regalia, especially Change the world.  When trying to beat Reflect, the most powerful card they play is Change the World. Hera destroys Change and draws a card which is exactly the kind of effect we want in the deck.


Dark Faria
I like the role Faria plays in the deck.  She provides extra removal and some life gain against aggressive decks and is also a decent clock against slower decks.


This was a card I chose because it gives a small board wipe against many of the small resonators that are being played in the reflect list.  It also has quick cast which helps to keep our deck reactive and flexible.


This is our big finisher and is really great in the deck.  It also punishes people for playing Gwiber which is one of the larger threats in the current meta.  Even when casting this card for its full cost, it is worth the investment and I really like having this card in the deck.


The Non Resonators

Scorn of Dark Alice, Spiral of Despair
Discard is one of my favorite forms of disruption and it is very powerful.  It reduces the options the opponent has to play and slows their game plan down significantly.  Reflect’s filter ability becomes significantly less effective when the opponent has very few cards in their hand which is one reason why I chose to play a significant amount of discard in the deck.


Thunder, Rapid Decay
These are the 1 will removal spells.  They both destroy most resonators that are being played in the meta and provide different options to our removal suite.


Stoning to Death, Flames of the Outer World
These are the 2 will removal spells.  Stoning is great because it kills everything whenever we need and Flames can’t be stopped or responded to.  These along with the 1 will removal spells provide a versatile removal suite that give the deck the ability to kill almost any resonator.


This card helps keep our hand full in the long game.  As the game drags on, we are trying to 1 for 1 our opponents; trading our removal and discard spells for their resonators or cards in their hand.  Eventually we will use all the cards in our hand and will be top decking which is something a control deck does not want to do.  This card provides us a way to fill our hand back up to give us more options in the long games


Awakening at the End
I was surprised how much I liked having this card in the deck.  It helps when the opponent plays multiple resonators all at once and our removal can’t keep up with the number of resonators they are playing.  This card kills most resonators being played and anything this doesn’t kill can be cleaned up with the rest of our removal.


Change the World is a very oppressive card and I wanted to have more than 4 ways to remove it in the main deck.  Marybell can also act as another resonator against other control decks or if the game runs long.


The deck was powerful and I was very excited to play this deck.  Vlad has been my Favorite ruler since she was printed and I enjoy every opportunity I get to use her.  I am looking forward to playing at Richmond in March and I’m also very excited to begin brewing with the errata in effect.  Hopefully the Meta will be more open and other rulers can become more viable.  I hope you enjoyed reading and keep an eye out for my next article. I have some exciting brews I’ve been working on that I’m really excited to share. While I don’t want to give too much away, it has something to do with Crimson Girl and Pricia, Beast Queen in Hiding.

Sacred Beasts of Despair

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Hello everyone! I have been searching for the past few weeks for a powerful and viable darkness midrange deck that is able to hold its own in the current meta.  I have been experimenting with different rulers and card combinations to find the optimal build.  This deck does fall into the category but has a slightly more interesting story of how it came to be.

A few weeks ago I decided I wanted to build a more casual deck to play with people that had just gotten into the game and to play at the local card shop.  I decided that Pricia would be a fun ruler to play casually.  I had always liked Pricia and felt like she was actually a very powerful ruler but unfortunately the support printed for her was very lackluster.  Due to how underwhelming the sacred beast support was, I dismissed her as only a ruler to play casually and that, unless there was more support, she was not quite competitive enough.  I had seen other Pricia builds that ran mostly wind with the sacred beasts and some pump spells.  I thought the builds were decent, but I felt she was inclined to be a midrange deck and those kind of decks needed some form of disruption.  Thus I decided to use darkness as my base for the deck, since she allows the sacred beasts to be cast with any color will while on her ruler side.  I wanted to be able to give her flying when she flipped but I was not very impressed with Xuan Wu (the blue one), so I decided that I would play blue as a third color for Cheshire and Hera.  These provided card draw and regalia removal while also giving Pricia flying.

Once I had built my draft of the deck, I began playing it against my friend’s brews and was immediately surprised.  The deck was very powerful and was winning a larger portion of the games. I became very excited about the deck and was excited to begin testing against more competitive decks.  I though perhaps I had found a way to make Pricia competitive. This is the list I began testing with:

Ruler: Pricia, the Beast Lady/Pricia, the Commander of the Sacred Beasts


4 Cheshire Cat, the Grinning Remnant
3 Hera, Goddess of Jealousy
4 Zhu Que the Sacred Beast (Red Beast)
4 Bai Hu the Sacred Beast (White Beast)
4 Qing Long the Sacred Beast (Green Beast)
3 Dark Faria, Shadow Princess of Ebony
4 Scorn of Dark Alice
2 Unseen Pressure
2 Spiral of Despair
4 Stoning to Death
2 Sprint of the Beast Lady
4 Horn of Beasts

4 Magic stone of Black Silence
4 Magic Stone of Dark Depth
2 Darkness Magic Stone

The Resonators

Cheshire Cat

One of the best one drops in the game. It provides card draw and filtering and helps make any deck more consistent.  It also provides a recurring chump blocker which is very helpful.  It is also blue which gives Pricia flying.



She is also blue, enabling Pricia to fly.  She also destroys opponent’s regalia and draws a card, which is very useful in the current meta.


Zhu Que, Bai Hu, Qing Long

These are the main reason for playing Pricia as the ruler.  They each become more powerful as there are more on the field and each provides a fairly relevant ability when they enter.  Of the three sacred beasts I played, I was most impressed with Bai Hu.  He is a 600/600 target attack for 3 which is alright stat-wise and with Horn can be casted as early as turn 1.  His life gain ability was very useful and help cushion the deck against more aggressive decks. Zhu Que was also solid and was happy playing them in the deck.  They were able to kill smaller resonators and with more sacred beasts on the field they could even kill larger threats like Lancelot.  Qing Long was the least impressive by himself but with any other sacred beast he was a huge help. His pump was very relevant, enabling the deck to be more aggressive, and also enabled Bai Hu to kill larger resonators.


Dark Faria

I like this card.  It provides the deck with more removal as well as another source of life gain.  The pump ability does not really help this deck very much but I felt she provided enough value for the deck without taking much advantage of it.


Spells and Non Resonators

Scorn of Dark Alice, Spiral of Despair

One of the most powerful ways to disrupt your opponent is to force them to discard cards.  It reduces the options they have to play around our threats and slows their game plan down significantly.  These cards were essential and provided a huge amount of power for the deck.


Unseen Pressure

This card provides more cheap removal and kills many relevant resonators that are being played.


Stoning to Death

Still one of the best removal spells in the game.  It kills anything at instant speed.  Very good will play 4 of them in any darkness deck.


Sprint of the Best Lady

I’m not sure how I feel about this card in the deck.  It can be a blowout when you have several resonators on the field and can kill out of nowhere.  On the other hand it does nothing when you are behind.  I’m thinking this is the most likely card to be cut as it feels like a “win more” type of card.


Horn of Beasts

I was very impressed with this card.  It allowed the deck to do more each turn.  The horn helped mitigate the higher mana cost for the sacred beasts and allowed them to be cast one or more turns earlier than they should be.  They also freed up stoned to be used for removal or discard spells while also progressing your board state.  They give Pricia a power boost and imperishable for free which was incredibly helpful.


After playing the deck against more casual decks, I found it to win a significant amount on the time.  I then began testing it against other drafts of competitive decks my play group were working on and it was able to hold its own very well.  I then began to test the deck against powerful Reflect decks to see just how strong my brew was.  Sadly, it just wasn’t able to handle Reflect/Refrain and Change the World.  These two cards together are so oppressive and allows the player to play through disruption and still push their game plan.  The Pricia deck felt like it could almost win every game but just wasn’t able to beat Reflect with change the world.  With the errata to Reflect, the deck may have a better chance to preform or perhaps changing the colors around (playing red provides more removal) could also help the deck.  This is a list I will definitely test out more.

The deck was an absolute blast to play and has a decent amount of disruption. If you’re looking to play something that will turn heads at your locals I highly suggest trying this one out.  Hope you enjoyed this list and keep an eye out for my next brew here on Of Dice and Pens.  Is there a ruler you want me to build?  Let me know in the comments and I’ll try to brew something up!