Credit to Wizards of the Coast

Legendary Samurai Bros Deck List

Legendary Samurai Bros

General (1)
Iroas, God of Victory
Lands (39)
11 Plains
Arid Mesa
Evolving Wilds
Terramorphic Expanse
Thawing Glaciers
Boros Guildgate
Wind-Scarred Crag
Temple of Triumph
Clifftop Retreat
Command Tower
Sacred Foundry
Emeria, the Sky Ruin
Shinka, the Bloodsoaked Keep
Mikokoro, Center of the Sea
Kher Keep
Slayers' Stronghold
Keldon Necropolis
Untaidake, the Cloud Keeper
Ghost Quarter
Sunhome, Fortress of the Legion
Gods' Eye, Gate to the Reikai
Shivan Gorge

Artifacts (18)
Chrome Mox
Sol Ring
Konda's Banner
Sword of the Animist
Swiftfoot Boots
Lightning Greaves
Scroll Rack
Commander's Sphere
Honor-Worn Shaku
Sword of Vengeance
Oathkeeper, Takeno's Daisho
Shell of the Last Kappa
Solemn Simulacrum
Heroes' Podium
Tatsumasa, the Dragon's Fang
Akroma's Memorial

Sorceries (2)
Faithless Looting
Wrath of God

Instants (9)
Swords to Plowshares
Path to Exile
Lightning Helix
Boros Charm
Aurelia's Fury
Deflecting Palm
Chaos Warp
Master Warcraft

Enchantments (6)
Legion's Initiative
Scourge of the Nobilis
Honden of Infinite Rage
Honden of Cleansing Fire
Day of Destiny
True Conviction

Planeswalkers (1)
Gideon, Champion of Justice

Creatures (24)
Kytheon, Hero of Akros
Isamaru, Hound of Konda
Sensei Golden-Tail
Kentaro, the Smiling Cat
Rune-Tail, Kitsune Ascendant
Brimaz, King of Oreskos
Feldon of the Third Path
Hero of Oxid Ridge
Hero of Bladehold
Nagao, Bound by Honor
Fumiko the Lowblood
Jazal Goldmane
Diaochan, Artful Beauty
Tajic, Blade of the Legion
Agrus Kos, Wojek Veteran
Balefire Liege
Heartless Hidesugu
Nobilis of War
Homura, Human Ascendant
Sun Titan
Aurelia, the Warleader
Konda, Lord of Eiganjo
Gisela, Blade of Goldnight

This deck is one of my favorites. It has amazing come-back potential, great sticking power, and is very tricky for my opponents to deal with. It has come back from single digit life totals many times.

What started as a silly Samurai tribal deck became a more powerful RW agro deck with a legendary sub theme. I went out of my way to find some goofy legendary lands and other permanents to go with that flavor. I made this deck back in Scars of Mirrodin block originally, so I’ve had plenty of time to tweak it. I’ve gone through 4 generals before settling on Iroas (I say ‘settle,’ but really he is way too powerful to ignore). The only one who got cut from the deck entirely was Jor Kadeen, the Prevailer. The previous generals Aurelia, the Warleader, Tajic, Blade of the Legion, and Agrus Kos, Wojek Veteran are all still present to lead the army in case of Iroas’ absence.

The deck can maintain a low profile for a while, so in a multiplayer game it want draw attention right away. I’ll play some small creatures and Iroas to slowly increase my devotion. Then play one of the large devotion heavy spells (True Conviction and Nobilis of War come to mind) and swing at someone for a huge amount. It usually doesn’t kill the player, but it makes everyone else at the table switch to me as their main target (archenemy is always fun). Fending off three to four players at once with this deck really feels like a samurai taking on more several soldiers at once, making this deck an absolute blast to play. Even when it doesn’t go my way (which happens frequently) you can some really cool combat scenarios using Master Warcraft and some other combat tricks thanks in large part to Sunforger grabbing any instant I need.

The only downside of this deck is that it can have very slow draws. It is very mana heavy and many of the legendary lands are too ‘durdly’ to be effective. They add to the flavor and fun of the deck, so I won’t be removing any in the forseeable future. I do have a list of silly lands to add though (Rath’s Edge would be a welcome addition).

Hopefully you enjoyed this deck as much as I do.

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